To return to the foreground, the player must use another seesaw.Īct 2 reintroduces the original Metallic Madness's Flywheel gimmick, moving Springs, spinning poles with interchangeable blades that move along the ground, and plane-switching metal curtain puzzles (which allow the player to be slightly behind the foreground as opposed to far away from it). By utilizing red and blue seesaws (based on the ones from Sonic the Hedgehog CD), the player can catapult themselves into the second layer of Zone geometry in the background, granting the player extra platforming segments. In Act 1, there is an exclusive new gimmick that lets the player do a little plane switching. Each Act also introduces both old and new gimmicks. The gameplay in this Zone is the same as the original Metallic Madness, being rife with giant buzzsaws, steep bank platforms, crushers, passages that close off behind the player, and other sharp-edged objects ideal for harming the player. manage to shut off the power to the factory once again and find themselves on the doorstep to Eggman and the Hard Boiled Heavies' headquarters - the rebuilt Titanic Monarch Zone. During each encounter with Eggman in particular, the heroes manage to defeat the doctor, only for Eggman to escape each time. are attacked by Eggman and his contraptions again and again. Along the way through the Zone, Sonic and co. Having arrived on Little Planet once more, Sonic, Tails, Knuckles, Mighty and Ray resume their mission to retrieve the Phantom Ruby from Dr. Super Sonic and Mighty in Metallic Madness Zone proceed, they approach an exit in the back end of the factory, as lightning illuminates the path to a Zone containing Eggman's biggest robotic creation yet. As Eggman makes his escape, all power in the factory shuts off. The doctor tries to stop the heroes in their tracks with the Gachapandora machine, but as always he is quickly bested by the heroes. As they pass through the Metallic Madness Zone, the trio overcome Eggman's traps and devious contraptions one after another. Eggman, Sonic, Tails and Knuckles have returned to Little Planet, which has become Eggman's base of operations.
In Encore Mode, Metallic Madness has a dull orange color scheme, bearing a striking resemblance to the Bad Future of the Round in Sonic the Hedgehog CD.ĭuring their mission to reclaim the Phantom Ruby from Dr. This Act's appearance is based on the Present version of the original Metallic Madness Zone 2 while also sporting the background from the Bad Future of the original Metallic Madness Zone 3. In Metallic Madness Zone Act 2, the player goes deeper into the mechanical base.
The construction work here is near completion, though the work cranes can still be spotted outside of the base through holes in the dome. Metallic Madness Zone Act 1's appearance is heavily based on the Past version of the original Metallic Madness. Unlike Stardust Speedway Zone, both Acts of this Zone takes place within the same time frame (the Present). Robotnik that is highly protected by death traps and Badniks, such as buzz saws, blades and cages. Like the original, Metallic Madness Zone is a huge metallic factory made by Dr.